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Robert Denton Bryant, Keith Giglio,
Slay the Dragon: Writing Great Video Games
by: Robert Denton Bryant, Keith Giglio,Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and “Nerdyhood.” Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the “no-act” structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
$26.95 $20.21
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and “Nerdyhood.” Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the “no-act” structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
ISBN: 9781615932290
SKU: 1174816965/Done
Publisher: Michael Wiese Productions
Publish Date: 1 Sep 2015
Page Count: 232
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Drew Karpyshyn Lead writer, Mass Effect; author, the Chaos Born trilogy – :
A veritable treasure trove of information. A compelling look at the development and evolution of interactive narrative and an invaluable tool for anyone who loves games!
Aaron Bleyaert Producer, Clueless Gamer with Conan O’Brien on TBSs Conan – :
Practical and original advice on narrative writing for video games that treats the world of gaming for what it is: an emerging art form.
Haris Orkin Game writer/narrative designer, Dying Light – :
If you’re learning how to write for games or a developer burning to create games with better stories, I can’t think of a better place to start.
Larry Hryb Xbox Live’s Major Nelson – :
In my years of working in the industry this is the closest thing to a bible of creative video game story creation as I have ever seen.
Philip Eisner, screenwriter Event Horizon; consulting writer for Telltale Games’ Tales from the Borderlands – :
Bridges the gap between traditional narrative and non-linear storytelling and makes it simple. A required tool in the working writer’s toolbox.
Dan Boutros Executive producer, The Walking Dead Assault; co-founder, Soul Arcade – :
A comprehensive but accessible guide for those striving to relate to the medium of video games from another entertainment medium. If you’re a writer from film or TV and want to understand more about games, this book should get you comfortable quickly.