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Post-Cinema: The Age of AI

“Billups is Hollywood’s baddest pixel-packing cowboy, riding on the fringes of an industry that views him with interest, admiration, and some degree of incomprehension.” —WIRED Magazine

The only must-have guide for filmmakers ready to thrive in the Age of AI.

POST-CINEMA: THE AGE OF AI isn’t just about the future of Hollywood—it’s about the future of human expression. AI-generated films, interactive narratives, and virtual actors are only the beginning. As Brain-Computer Interfaces (BCIs), Spatial Media, and Quantum AI take hold, storytelling will evolve beyond the screen, dissolving the boundary between creator and audience, imagination and reality.

Scott Billups isn’t a theorist—he’s been inside the machine. From pioneering virtual actors like Marlon Brando and Marilyn Monroe to building AI-driven filmmaking engines under lock and key at major studios, he’s lived the collision of art and artificial intelligence. His Digital Moviemaking series guided Hollywood through its first digital revolution—now, in Post-Cinema, he charts the next one, where AI isn’t just a tool but an autonomous force, generating stories, characters, and entire cinematic worlds in real-time.

This is still a book about movies—but not the kind you grew up with. The old Hollywood system is being rewritten by algorithms, and the new creative order will be dictated by those who understand the technology shaping it. Whether you’re an artist, a technologist, or just trying to grasp the scale of what’s coming, Post-Cinema is your front-row seat to the most profound transformation in media history.

Weight 17.76 oz
Dimensions 0.04 × 0.04 × 0.04 in

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Meet The Author

Scott Billups divides his time between the motion picture industry and the defense/aerospace sector, frequently serving as a consultant or team member on initiatives for NASA, DARPA, Lockheed Martin, Boeing, and other NGO contractors.

In addition to serving as Chief Technical Officer for the game industry’s leading supplier of AI, Scott is an award-winning cinematographer, visual effects creator, game developer, and author of several best-selling books on cutting-edge media production. When he’s not working, you can generally find him sailing, surfing, or skiing.

Scott’s long list of innovations has earned him a reputation for what WIRED Magazine calls, “Hollywood’s baddest pixel-packing cowboy, riding the fringes of an industry that views him with interest, admiration, and some degree of incomprehension.”