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    15-0619 Slay The Dragon

    Robert Denton Bryant, Keith Gigilio,

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ISBN: 9781615932290
SKU: 1174816965/Done Categories: ,

Slay the Dragon: Writing Great Video Games

by: Robert Denton Bryant, Keith Gigilio,

Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and “Nerdyhood.” Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the “no-act” structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

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Reviews
Meet the Author
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Robert Denton Bryant has worked in Hollywood in marketing and production, and in video games as both a publisher and a developer. He has been the executive producer of dozens of games on platforms ranging from CD-ROMs to the iPad, including the best-selling "World Championship Poker" and "Pinball Hall of Fame" console game franchises. He has lectured on game writing at universities in the United States and Europe, and teaches in the Writers' Program at UCLA Extension as well as at Woodbury University in Burbank, California. He holds an MFA in cinema-television production from the University of Southern California and a BA in journalism from Washington and Lee University.
Books of Robert Denton Bryant
Meet the Author
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Keith Giglio grew up in New York City in a family that felt like the cast of a Woody Allen movie starring Robert Deniro. His love of film comedy began at an early age. After graduating New York University's Tisch School of the Arts, Graduate School of Film and Television, Keith moved to Los Angeles because he didn't want to miss the riots. He began writing with his wife, Juliet, and they sold their first four scripts, thus forcing them to work together. He is a member of the Writers Guild of America and has had 6½ movies produced and many more optioned. In addition to writing and producing, Keith teaches screenwriting at Syracuse University.
Books of Keith Gigilio
About This Book
Overview

Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and “Nerdyhood.” Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the “no-act” structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Details

ISBN: 9781615932290
SKU: 1174816965/Done
Publisher: Michael Wiese Productions
Publish Date: 1 Sep 2015
Page Count: 232

  1. :

    A veritable treasure trove of information. A compelling look at the development and evolution of interactive narrative and an invaluable tool for anyone who loves games!

  2. :

    Practical and original advice on narrative writing for video games that treats the world of gaming for what it is: an emerging art form.

  3. :

    If you’re learning how to write for games or a developer burning to create games with better stories, I can’t think of a better place to start.

  4. :

    In my years of working in the industry this is the closest thing to a bible of creative video game story creation as I have ever seen.

  5. :

    Bridges the gap between traditional narrative and non-linear storytelling and makes it simple. A required tool in the working writer’s toolbox.

  6. :

    A comprehensive but accessible guide for those striving to relate to the medium of video games from another entertainment medium. If you’re a writer from film or TV and want to understand more about games, this book should get you comfortable quickly.